abracanabra: (Default)
[personal profile] abracanabra
Magic realism (or urban fantasy, if you want to call it that) done Americana-style can be a beautiful thing. Examples of this are Neil Gaimon's American Gods, Tim Powers' Fault Lines series (Last Call, Expiration Date, Earthquake Weather), and Ray Bradbury's Dandelion Wine. Hotel Astarte is an Americana magic realism short story podcast from PodCastle. It's not a sad story, but its bones have the old sorrow of fairytales and decades-old tragedies. The writing is as refreshing as a cold glass of milk and a slice of fresh-baked honey wheat bread after you've finished hanging the laundry out to dry in the summer sun.

Go forth and listen.

(no subject)

Date: 2008-08-08 02:53 am (UTC)
From: [identity profile] prof-vencire.livejournal.com
I... guess I'd argue that there's a huge difference between Magical Realism and Urban Fantasy. Sometimes they might share the same grandfather, sometimes, but they're really significantly different. Magical realism, typically, is poetic interpretation allowed to be real and Urban Fantasy is just... magic and cities.

On the other hand, I like them both, generally.

(no subject)

Date: 2008-08-08 02:54 am (UTC)
From: [identity profile] prof-vencire.livejournal.com
Of course, like any genre, you CAN have BOTH in one story.

(no subject)

Date: 2008-08-08 12:55 pm (UTC)
From: [identity profile] cloudscudding.livejournal.com
I used to consider urban fantasy a subset of magic realism, but I've recently come to the awareness that this is not how most people see it. There's kind of a nebulous wiggly area in the middle, though, and people have been not so good in defining exactly what makes a story one thing or another.

A key characteristic of both is having the story strongly homed in the setting--the argument is sometimes made that it's magic realism if the setting is just where the story happens, and urban fantasy if the city is a character itself.

In which case, this story would be urban fantasy, except that most of it is rural and not urban.

Sometimes magic realism is also used as a key for "those foreign people's places," but that is too limiting.

(no subject)

Date: 2008-08-08 06:21 pm (UTC)
From: [identity profile] prof-vencire.livejournal.com
I guess, the key difference for me is that in Magical Realism, the magic is essentially incidental: you could tell the exact same story sans miracles and strange happenings and it would make little difference. In Urban (or Modern or Technological), a meaningful portion of the plot requires the fantastic element. You can tell the story of how the little girl grew up crooked inside because of her weird family without the scene where she gives birth and all the birds start to sing and she can feel herself getting lighter and lifting off the table, but it's a lot harder to tell the story of how there are dragons living in the sewers that are plotting to change the design of the new Metro line to coincide with leylines in order to tap their power and grow into a form ... without the dragons and ley-lines.

(no subject)

Date: 2008-08-10 08:16 pm (UTC)
From: [identity profile] cloudscudding.livejournal.com
I've heard that line of thought, but I'm not sure I agree. Sure, a lot of classic magic realism is used in ways that you could argue aren't key to the story because a real-world thing could be swapped in just as easily, but that applies to most stories. Your example's more extreme, but I dunno--I guess it's one of those, "here are a set of indicators that may/may not apply," things.

(no subject)

Date: 2008-08-10 09:21 pm (UTC)
From: [identity profile] prof-vencire.livejournal.com
I suppose, also, the difference is that in Fantasy of any kind, the magic is exploitable/predictable/etc or at least a solid and acknowledged aspect of the universe. Magical realism tends to be more dream-like, where the odd things are just sort of accepted when they happen as a thing that is actually happening and later the details are seen as sort of unimportant, i.e. if a girl floats away because she's too pure to be earthbound the story later will be just that she's gone because she was too pure to be here. Sort of. People don't really learn from the occasions, they don't start tying their pure daughters by the leg to heavy tables, but in a Fantasy world, they would.

I guess, basically, the difference between Physics and Poetry. Magical Realism has things happen for the sake of imagery and metaphor and so on, Fantasy has them happen because that's the way the universe in the story works. It's really a spectrum, though.

I have noticed that one thing that tends to make a difference is that Magical Realism magic is more... possible anywhere for any reason whereas magic in a Fantasy setting, even if it's vaguely "poetic" magic (i.e. based on Love and Passion and Dreams and Stories), there tend to be more rules or at least more specific places where and why it happens.

(no subject)

Date: 2008-08-08 02:53 am (UTC)
From: [identity profile] prof-vencire.livejournal.com
AAaaaand thanks for the link. I need a good thing to listen to as I do some menial work.

(no subject)

Date: 2008-08-08 12:47 pm (UTC)
From: [identity profile] cloudscudding.livejournal.com
I'm trying to be better about giving props to things I like.

(no subject)

Date: 2008-08-08 06:23 pm (UTC)
From: [identity profile] prof-vencire.livejournal.com
Always a good idea. I try to make sure I do that as much as I can, helps keep away the unhealthy levels of cynicism. And it encourages the things you like to grow, breed, reproduce.

Hell, I try to do it with people, too. For the same reasons and a couple extra.

(no subject)

Date: 2008-08-10 08:17 pm (UTC)
From: [identity profile] cloudscudding.livejournal.com
So really, when you give people props, you're just trying to hook them up with the fine sources of genetic material?

(no subject)

Date: 2008-08-10 09:14 pm (UTC)
From: [identity profile] prof-vencire.livejournal.com
Yes. Or, at least, encourage them to seek out better genetic donors. There's something frustrating about great people dating lame people.

I wanted to make a joke about hooking them up with MY fine genetic material, but... no. I don't play that way.

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Abra Staffin-Wiebe

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